Showing posts with label readings. Show all posts
Showing posts with label readings. Show all posts

20 September, 2010

NARRATIVE | Understanding Comics reading

Understanding Comics, pgs 60-73

In the reading it discussed the importance of interaction between the viewer and how the viewer creates closure. Closure is key for the viewer and has great significance when using time and motion. Which is important when creating a narrative. There are many different transitions that create closure to the viewer:

Moment to moment
aspect to aspect
scene to scene
subject to subject
action to action
aspect to aspect
non-sequitor

These transitions are used between scenes of the narratives. These transitions in the narration help the viewer understand the parts that aren't actually shown.

22 February, 2010

VIS COM | Readings #three

The article by MacArthur Freeman, the process and the benefits of generate and cull were discussed. To generate means to produce solutions, and to cull means to reduce the number of solutions. Generate and cull is a very useful strategy when it comes to designing.
Generate and cull allows one to compare all different aspecs of a thoughtout solution. Using this will improve your work and allow you to solve the "problem" in the most officiant way.
Using this process will allow you to work through many ideas quickly, create a more effective direction, increase the number of ideas you have, and quite possibly reduce stress.

This process is very useful in our current project, creating the icons. I believe we have all been using this process when we created a great number of iterations, especially when we first began to create our styles of icons. There are so many possibilities we could have discovered. Using these process will allow me to create a much more dynamic project.

27 January, 2010

VIS COM | Readings #one

The article "How to Think" from Ed Boyden's Blog was basically what the title reads, how to think. Boyden creates a proposal to teach classes, ten "rules' which focus on being creative, thoughtful, and powerful in today's world.

Reading this lists made it apparent how these rules would help you reach a goal, maintain a great work ethic, produce solid projects, or just succeed in life really. All of the rules were helpful, but I really believe collaborating, learning rapidly, making your mistakes quickly, and documenting everything are a few that I believe are very helpful to me.
As a graphic design student collaborating is a tool I use very often. My peers and I are constantly discussing and combining ideas.
Learning rapidly is so useful! Ha. Boyden made an excellent point about today's standards, that its so important to be able to learn skills quickly. Boyden also gave the example of how he is able to use his brain to the fullest, by learning what helps him retain and produce to his fullest. Smart.
When it comes to making my mistakes quickly, I think I have a hard time. Though I believe I am getting better at accepting my mistakes, learning from them, and moving forward. Lastly, document everything. I believe I do this very well right now, cause I throughly enjoy collecting items, and scraps of things that I believe spark my creative nerve. Or even that just seem really neat and interesting. (If you do not believe me, just look at my desk. Ha.)

09 November, 2009

Reading Responce | Bitmap VS Vector

Though are symbols for this project will be in bitmaps; vector would have its pros throughout the project also. With using vector we would be able to scale and manipulate the object without pixilation and blurriness.  But with using Bitmap we are able to translate our analog shapes into the computer with beautiful crisp images.


PRO OF BITMAP: Great for photos, used on the web, sometimes the image can be scaled and sharpened to reduce pixilation, clarity and detail for pictures.
CONS OF BITMAP: hard to scale up without pixilation, can be blurry, will never be as clear as smaller image when enlarged and manipulated, bitmap can also be distorted,

PROS OF VECTOR: Can be manipulated in an infinite number of ways without using quality, ideal when creating artwork, which needs to be presented in different sizes or colors,


CONS OF VECTOR: impossible to render a photographic in a vector editor (Like illustrator), must stay simpler compared to bitmaps, have a distinct look, not like detailed photographs.


Clients and designers commonly do not know the difference between vector and bitmap.
Bitmaps are most commonly used for photographic format. All graphics on the web are bitmap. Bitmap are composed of pixels, which are seen when the image is magnified. Pixels are subtracted out when sized down, that’s why the image loses quality when it is scaled back to its original sizing.

Vector graphics are formed from points, lines, and curves, not pixels. When they are combined they form objects. They can be filled with color and can become images, patterns, and even gradients.
Mathematical creations. Saves instructions on how the image should be drawn rather than how it looks. 

30 September, 2009

Responses to the readings | lines and rhythm

Jumping right into lines: I like how Lupton broke down the line in many aspects. There are just principles dealing with lines that you really don't think about. Like that a single line can be a positive and negative element to a composition. Or the explanation of line weights. Transitioning from lines to planes, saying that depending on the line weight, a line can really be a plane.
I really enjoyed the picture examples of a plane, using the planes to create type. Lupton explained that a field of a text is made of points and lines. Designers use planes to experiment with type, using different line spacing and width change.

(Really liked this)

We usually think of music when talking about rhythm. Designers use layer and repetition of shapes and lines, including width changes and sizing to display rhythm. Instead of audio we use our sight to see the visual rhythms.
Placing is used to lead the viewer throughout the piece. Designers use placement to keep the viewer interested and to portray their meaning. We are also using placement as a key element in our current line studies and throughout the overall project. We will be using placement across our spreads to create a unified piece.